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Augmented Reality, Virtual Reality, and Computer Graphics

carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and;

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Augmented Reality, Virtual Reality, and Computer Graphics

trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Virtual, Augmented and Mixed Reality: Systems and Applications

on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII;

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Virtual and Mixed Reality - New Trends, Part I

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011;

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Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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Extended Reality in Practice - 100+ Amazing Ways Virtual, Augmented and Mixed Reality Are Changing Business and Society

. In Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society, celebrated futurist;

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Transforming Engineering Education

augmented reality, and advances in BIM applications. Specific topics include spatial and temporal cognitive ability, construction-centric BIM;

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Augmented Reality and Virtual Reality

Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented;

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New Perspectives on Virtual and Augmented Reality

in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by;

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Augmented Reality and Virtual Reality

scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest;

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Augmented Reality and Virtual Reality

scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest;

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Virtual Reality

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part;

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Augmented Reality in Tourism, Museums and Heritage

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism;

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Virtual Applications

domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into;

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Beginning Windows Mixed Reality Programming

the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are;

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Augmented Reality, Virtual Reality, and Computer Graphics

practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D;

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Augmented Reality, Virtual Reality, and Computer Graphics

practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D;

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XR Case Studies

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Virtual Reality Systems

assessment, augmented reality and possibilities, limitations and effectiveness of applying virtual realities in psychotherapy. It also provides the;

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Virtual, Augmented and Mixed Reality. Design and Interaction

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented;

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