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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;
Vergelijkbare producten zoals Mixed Reality and Gamification for Cultural Heritage
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;
Vergelijkbare producten zoals Mixed Reality and Gamification for Cultural Heritage
trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and;
Vergelijkbare producten zoals Augmented Reality in Tourism, Museums and Heritage
cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory;
Vergelijkbare producten zoals Games and Learning Alliance
. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds;
Vergelijkbare producten zoals Augmented and Mixed Reality for Communities
vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;
Vergelijkbare producten zoals Visual Computing for Cultural Heritage
vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;
Vergelijkbare producten zoals Visual Computing for Cultural Heritage
mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
auf Virtual, Augmented und Mixed Reality aufgezeigt. Zukunftstechnologien werden dargelegt, die in der Games Industry entwickelt wurden und;
Vergelijkbare producten zoals Gamification, Digitalisierung Und Industrie 4.0
networking, and augmented reality. The book is edited in collaboration with the International Association of Cultural and Digital Tourism (IACuDiT;
Vergelijkbare producten zoals Tourism, Culture and Heritage in a Smart Economy
trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
Vergelijkbare producten zoals Gamification for Tourism
This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;
Vergelijkbare producten zoals Gamification for Tourism
being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and;
Vergelijkbare producten zoals From Building Information Modelling to Mixed Reality
Spatial Augmented Reality applied to cultural heritage.;
Vergelijkbare producten zoals Advanced video mapping techniques - Spatial Augmented Reality applied to cultural heritage
Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes;
Vergelijkbare producten zoals Beginning Windows Mixed Reality Programming
intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As;
Vergelijkbare producten zoals Rediscovering Heritage Through Technology
issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine;
Vergelijkbare producten zoals Augmented Reality Games II
intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As;
Vergelijkbare producten zoals Rediscovering Heritage Through Technology: A Collection of Innovative Research Case Studies That Are Reworking the Way We Experience Heritage
systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces;
Vergelijkbare producten zoals Human-Computer Interaction
methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.;
Vergelijkbare producten zoals Computer Vision -- ACCV 2010 Workshops
methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.;
Vergelijkbare producten zoals Computer Vision -- ACCV 2010 Workshops
bubbling cauldron of law mixed with ethics, philosophy, politics and working principles looking at how cultural heritage law, policy and practice;
Vergelijkbare producten zoals Art and Cultural Heritage
of AR in consumers' augmented experiences; and AR for cultural heritage, meaning the developments in multimedia technology to facilitate the;
Vergelijkbare producten zoals Augmented Reality
); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural;
Vergelijkbare producten zoals Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
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