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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Augmented Reality in Tourism, Museums and Heritage

trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and;

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Games and Learning Alliance

cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory;

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Augmented and Mixed Reality for Communities

. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds;

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Visual Computing for Cultural Heritage

vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;

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Visual Computing for Cultural Heritage

vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;

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Augmented Reality, Virtual Reality, and Computer Graphics

mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.;

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Gamification, Digitalisierung Und Industrie 4.0

auf Virtual, Augmented und Mixed Reality aufgezeigt. Zukunftstechnologien werden dargelegt, die in der Games Industry entwickelt wurden und;

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Tourism, Culture and Heritage in a Smart Economy

networking, and augmented reality. The book is edited in collaboration with the International Association of Cultural and Digital Tourism (IACuDiT;

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Augmented Reality, Virtual Reality, and Computer Graphics

trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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Gamification for Tourism

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and;

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From Building Information Modelling to Mixed Reality

being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and;

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Beginning Windows Mixed Reality Programming

Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes;

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Rediscovering Heritage Through Technology

intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As;

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Augmented Reality Games II

issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine;

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Human-Computer Interaction

systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces;

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Computer Vision -- ACCV 2010 Workshops

methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.;

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Computer Vision -- ACCV 2010 Workshops

methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.;

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Art and Cultural Heritage

bubbling cauldron of law mixed with ethics, philosophy, politics and working principles looking at how cultural heritage law, policy and practice;

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Augmented Reality

of AR in consumers' augmented experiences; and AR for cultural heritage, meaning the developments in multimedia technology to facilitate the;

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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