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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Augmented Reality, Virtual Reality, and Computer Graphics

carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and;

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Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;

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Virtual and Mixed Reality - New Trends, Part I

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011;

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Virtual, Augmented and Mixed Reality. Design and Interaction

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented;

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Virtual, Augmented and Mixed Reality: Systems and Applications

on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Transforming Engineering Education

alignment in the curriculum. This book is divided into three areas: fundamental computing approaches in design and construction, virtual and;

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Augmented Reality, Virtual Reality, and Computer Graphics

trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;

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Human-Computer Interaction - INTERACT 2019

; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and;

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Extended Reality in Practice - 100+ Amazing Ways Virtual, Augmented and Mixed Reality Are Changing Business and Society

. In Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society, celebrated futurist;

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Virtual and Mixed Reality

Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on;

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Augmented and Mixed Reality for Communities

. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds;

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Virtual Reality and Augmented Reality

This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017;

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New Perspectives on Virtual and Augmented Reality

in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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HCI International 2020 - Posters

states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and;

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HCI International 2020 - Posters

states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and;

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Augmented Reality

of augmented reality applications in the area of music education and music therapy; medical AR (in which the virtual entity is medical data); the role;

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Virtual Reality

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part;

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Advances in Computer Graphics

reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality;

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Augmented Reality, Virtual Reality, and Computer Graphics

, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural;

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