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Virtual and Mixed Reality - New Trends, Part I

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011;

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Extended Reality in Practice - 100+ Amazing Ways Virtual, Augmented and Mixed Reality Are Changing Business and Society

solutions to business problems. You'll discover the new ways that companies are harnessing virtual, augmented, and mixed reality to improve;

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Augmented Reality, Virtual Reality, and Computer Graphics

trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage;

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Virtual, Augmented and Mixed Reality

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held;

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Virtual, Augmented and Mixed Reality. Design and Interaction

and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference;

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Virtual Reality

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the;

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Beginning Windows Mixed Reality Programming

the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are;

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Neuroscience, Robotics and Virtual Reality

of virtual reality. Therefore, visual reality is analysed in a context of visuo-vestibular and somesthetic conflict while mixed and augmented reality;

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Mixed Reality-based Collaborative Virtual Environments

-dimensional taxonomy for specifying MR technology and characteristics. The concept - Mixed Reality-based collaborative virtual environments (MRCVE;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR;

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Communication in the Age of Virtual Reality

-- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues;

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New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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Performing Mixed Reality

A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working;

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A Hitchhiker's Guide to Virtual Reality

of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical;

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A Hitchhiker's Guide to Virtual Reality

of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical;

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Transforming Engineering Education

alignment in the curriculum. This book is divided into three areas: fundamental computing approaches in design and construction, virtual and;

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Augmented Reality in Tourism, Museums and Heritage

trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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From Building Information Modelling to Mixed Reality

being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and;

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HCI International 2020 - Posters

states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and;

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HCI International 2020 - Posters

states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and;

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Einde inhoud

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