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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Data Analytics Approaches in Educational Games and Gamification Systems

in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;

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Gameful Second and Foreign Language Teaching and Learning

, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL;

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Learning through Digital Game Design and Building in a Participatory Culture

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Learning Through Digital Game Design And Building In A Parti

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Smart Education and e-Learning 2017

. They represent the innovative integration of smart systems, technologies and objects, smart environments, smart pedagogy, smart learning and;

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Smart Universities

classrooms with state-of-the-art technologies and technical platforms; smart pedagogy based on modern teaching and learning strategies; smart;

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Perspectives on Wearable Enhanced Learning (WELL)

school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Game-based Learning Across the Disciplines

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Smart Education and e-Learning 2019

several interconnected parts: Part 1 - Smart Education, Part 2 - Smart e-Learning, Part 3 - Smart Pedagogy, Part 4 - Smart Education: Systems and;

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Design, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;

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Distributed Optimization Game and Learning Algorithms

This book provides the fundamental theory of distributed optimization, game and learning. It includes those working directly;

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Distributed Optimization Game and Learning Algorithms

This book provides the fundamental theory of distributed optimization, game and learning. It includes those working directly;

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Geeky Pedagogy

Geeky Pedagogy is a funny, evidence-based, multidisciplinary, pragmatic, highly readable guide to the process of learning and relearning;

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Smart Education and e-Learning 2020

several interconnected parts: Part 1 - Smart Education, Part 2 - Smart e-Learning, Part 3 - Smart Pedagogy, Part 4 - Smart Education: Systems and;

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Digital Game-based Learning

future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;

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Educating Engineers for Future Industrial Revolutions

This book contains papers in the fields of collaborative learning, new learning models and applications, project-based learning, game-based;

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Game-Based Learning in Action

empathy, systems thinking, and design thinking? This question has motivated Matthew Farber's Game-Based Learning in Action: How an Expert Affinity;

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Advances in Game Design and Development Research

effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering;

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Playing to Learn with Reacting to the Past

pedagogy that provides college students and faculty unique teaching and learning opportunities-as a high impact practice for student learning and;

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Playing to Learn with Reacting to the Past

pedagogy that provides college students and faculty unique teaching and learning opportunities-as a high impact practice for student learning and;

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Assessment in Game-Based Learning

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;

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Einde inhoud

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