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Learning through Digital Game Design and Building in a Participatory Culture

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Learning Through Digital Game Design And Building In A Parti

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Participatory Literacy Practices for P-12 Classrooms in the Digital Age

collection of innovative research on the methods and applications of integrating digital content into a learning environment to support inclusive;

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Gameful Second and Foreign Language Teaching and Learning

design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;

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Advances in Game Design and Development Research

discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game;

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Culturally Inclusive Instructional Design

Inclusive Instructional Design provides a framework for thinking about culture in digital learning, offering insight into how to build inclusive;

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Participatory Design for Learning

Participatory Design is a field of research and design that actively engages stakeholders in the processes of design in order to better;

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Participatory Design for Learning

Participatory Design is a field of research and design that actively engages stakeholders in the processes of design in order to better;

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Games, Learning, And Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Games, Learning, and Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Designing for Learning in a Networked World

world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It;

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Introduction to Game Design, Prototyping, and Development

software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great;

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Design, Motivation, and Frameworks in Game-Based Learning

students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;

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Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;

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Participatory Culture In A Networked Era

of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices;

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Participatory Culture in a Networked Era

of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices;

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Make a 2D Arcade Game in a Weekend

arcade games. Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to;

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Learning Games

reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design;

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Aesthetics and Design for Game -based Learning

has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by;

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Aesthetics and Design for Game-Based Learning

has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by;

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A Playful Production Process

digital game project from start to finishfrom conceptualizing and designing to building, playtesting, and iteratingwhile avoiding the uncontrolled;

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Beginning Digital Electronics through Projects

>Gives the reader hands-on learning experiences through building simple projectsExplains circuit design, circuit testing, and how to;

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Clockwork Game Design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design;

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