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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Advances in Game Design and Development Research

learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;

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Design, Motivation, and Frameworks in Game-Based Learning

students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;

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Serious Games in Personalized Learning: New Models for Design and Performance

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;

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Serious Games in Personalized Learning: New Models for Design and Performance

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;

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Gameful Second and Foreign Language Teaching and Learning

design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;

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Game-based Learning Across the Disciplines

questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines;

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Literature, Videogames and Learning

design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural;

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Literature, Videogames and Learning

process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production;

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Gamification Of Training

show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It;

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Learning through Digital Game Design and Building in a Participatory Culture

related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school;

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Learning Through Digital Game Design And Building In A Parti

related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school;

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Educational Games

-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;

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Data Analytics Approaches in Educational Games and Gamification Systems

various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which;

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Data Analytics Approaches in Educational Games and Gamification Systems

various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which;

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Interdisciplinary Design of Game-based Learning Platforms

functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing;

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Game-Based Learning in Action

empathy, systems thinking, and design thinking? This question has motivated Matthew Farber's Game-Based Learning in Action: How an Expert Affinity;

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Game + Design Education

in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and;

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Learn RPGs in GameMaker

platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the;

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Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;

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Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12

performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;

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Handbook of Computer Game Studies

development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III;

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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Game Development with GameMaker Studio 2

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;

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