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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;
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community-based learning-this resource offers examples from across disciplines to illustrate principles and best practices for designing and;
Vergelijkbare producten zoals Experiential Education in the College Context
community-based learning-this resource offers examples from across disciplines to illustrate principles and best practices for designing and;
Vergelijkbare producten zoals Experiential Education in the College Context
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to;
Vergelijkbare producten zoals Gamification Of Training
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best;
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requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best;
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-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;
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The scholarship of teaching and learning (SoTL) began primarily as a discipline-based movement, committed to exploring the signature;
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-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;
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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;
Vergelijkbare producten zoals Design, Motivation, and Frameworks in Game-Based Learning
future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;
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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a;
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leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game;
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learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;
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in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
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in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the;
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This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;
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This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;
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discipline-based formative assessment practices across the continuum of preservice and professional learning. The book examines the interaction;
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discipline-based formative assessment practices across the continuum of preservice and professional learning. The book examines the interaction;
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Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;
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game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential;
Vergelijkbare producten zoals Simulation And Game-Based Teaching In Nursing & Healthcare
The fifth volume in a AAHE and Campus Compact's series on service-learning in the disciplines, this volume focuses on curriculum reform;
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