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ISBN Serious Educational Game Assessment. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
Vergelijkbare producten zoals Serious Educational Game Assessment
ISBN Serious Educational Game Assessment. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
Vergelijkbare producten zoals Serious Educational Game Assessment
. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover;
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alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge;
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-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and;
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-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and;
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delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go;
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offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting;
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Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;
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cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory;
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to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical;
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global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using;
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
Vergelijkbare producten zoals Transactions on Edutainment XI
, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
Vergelijkbare producten zoals Transactions on Edutainment XII
, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational;
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ISBN Serious Educational Games. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
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of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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. Practical Perspectives on Educational Theory and Game Development is a critical scholarly resource that combines educational scenarios and game;
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the mechanics of assessment to broader issues raised by test critics and supporters alike. Do accusations of race- and gender-based test;
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During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;
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Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and;
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