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Serious Educational Game Assessment

ISBN Serious Educational Game Assessment. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Serious Educational Game Assessment

ISBN Serious Educational Game Assessment. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Assessment in Game-Based Learning

. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover;

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Serious Games and Edutainment Applications

alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge;

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Serious Games: Foundations, Concepts and Practice

-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and;

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Serious Games

-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and;

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Serious Games in Personalized Learning: New Models for Design and Performance

delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;

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Serious Games in Personalized Learning: New Models for Design and Performance

delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;

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Game-Based Assessment Revisited

has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go;

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Serious Games and Edutainment Applications

offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting;

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Serious Games

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;

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Games and Learning Alliance

cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory;

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Serious Games

to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical;

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Increasing Student Engagement and Retention Using Immersive Interfaces

global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;

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Transactions on Edutainment XI

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment VIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Software Engineering Perspectives in Computer Game Development

development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational;

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Serious Educational Games

ISBN Serious Educational Games. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Serious Games for Global Education

of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear;

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Transactions on Edutainment XVI

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Practical Perspectives on Educational Theory and Game Development

. Practical Perspectives on Educational Theory and Game Development is a critical scholarly resource that combines educational scenarios and game;

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Fair Game?

the mechanics of assessment to broader issues raised by test critics and supporters alike. Do accusations of race- and gender-based test;

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Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;

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Entertainment Computing and Serious Games

Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and;

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