entertainment computing and serious games online kopen

Ben je op zoek naar entertainment computing and serious games? Bekijk onze boeken selectie en zie direct bij welke webshop je entertainment computing and serious games online kan kopen. Ga je voor een ebook of paperback van entertainment computing and serious games. Zoek ook naar accesoires voor entertainment computing and serious games. Zo ben je er helemaal klaar voor. Ontdek ook andere producten en koop vandaag nog je entertainment computing and serious games met korting of in de aanbieding. Alles voor veel leesplezier!

Entertainment Computing and Serious Games

Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and;

Vergelijkbare producten zoals Entertainment Computing and Serious Games

Entertainment Computing ICEC 2015

is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;

Vergelijkbare producten zoals Entertainment Computing ICEC 2015

Entertainment Computing and Serious Games

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an;

Vergelijkbare producten zoals Entertainment Computing and Serious Games

Entertainment Computing

types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;

Vergelijkbare producten zoals Entertainment Computing

Entertainment Computing - ICEC 2011

on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile;

Vergelijkbare producten zoals Entertainment Computing - ICEC 2011

Entertainment Computing - ICEC 2016

: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.;

Vergelijkbare producten zoals Entertainment Computing - ICEC 2016

Serious Games: Foundations, Concepts and Practice

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

Vergelijkbare producten zoals Serious Games: Foundations, Concepts and Practice

Serious Games

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

Vergelijkbare producten zoals Serious Games

Advances in Computer Entertainment

including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences;

Vergelijkbare producten zoals Advances in Computer Entertainment

Intelligent Technologies for Interactive Entertainment

thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game;

Vergelijkbare producten zoals Intelligent Technologies for Interactive Entertainment

Design and Use of Serious Games

serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single;

Vergelijkbare producten zoals Design and Use of Serious Games

Serious Games and Edutainment Applications

of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and;

Vergelijkbare producten zoals Serious Games and Edutainment Applications

Serious Games

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;

Vergelijkbare producten zoals Serious Games

Entertainment Computing ICEC 2020

thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.;

Vergelijkbare producten zoals Entertainment Computing ICEC 2020

Digital Games And Learning

non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this;

Vergelijkbare producten zoals Digital Games And Learning

Serious Games in Physical Rehabilitation

Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment;

Vergelijkbare producten zoals Serious Games in Physical Rehabilitation

Multimedia, Communication and Computing Application

daily life and industrial manufacturing, such as games, education, entertainment, stocks and bonds, financial transactions, architectural design;

Vergelijkbare producten zoals Multimedia, Communication and Computing Application

Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

Vergelijkbare producten zoals Trends And Applications Of Serious Gaming And Social Media

Design and Development of Training Games

games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and;

Vergelijkbare producten zoals Design and Development of Training Games

Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;

Vergelijkbare producten zoals Simulation and Serious Games for Education

Serious Games

, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;

Vergelijkbare producten zoals Serious Games

Serious Games for Enhancing Law Enforcement Agencies

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;

Vergelijkbare producten zoals Serious Games for Enhancing Law Enforcement Agencies

Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

Vergelijkbare producten zoals Transactions on Edutainment XIII

Serious Games Development and Applications

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;

Vergelijkbare producten zoals Serious Games Development and Applications

Serious Games

, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017;

Vergelijkbare producten zoals Serious Games

Understanding Video Games

and serious games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history;

Vergelijkbare producten zoals Understanding Video Games

Einde inhoud

Geen pagina's meer om te laden'