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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;
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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;
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This text challenges binary perceptions of space and explores the possibilities afforded by a hybrid learning space at the intersection;
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This book reflects recent attention in both the press and peer-reviewed research on learning through online engagement, whether formally;
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This book constitutes the refereed proceedings of the 7th International Conference on Hybrid Learning, ICHL 2014, held in Shanghai, China;
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This book constitutes the refereed proceedings of the 4th International Conference on Hybrid Learning, ICHL 2011, held in Hong Kong, China;
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This book constitutes the refereed proceedings of the 6th International Conference on Hybrid Learning, ICHL 2013, held in Toronto, ON;
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learning. What this translates is that fun and learning become one;
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Hybrid language teaching and learning, also referred to as blended learning, has become an increasingly popular model for the delivery;
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, planning, machine learning, natural language processing, pattern recognition, game playing, hybrid and fuzzy systems, neural network-based learning;
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developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise;
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convergence occurs, what is the convergence time of heterogeneous learning? What are the issues of hybrid learning? How can one develop fast and;
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convergence occurs, what is the convergence time of heterogeneous learning? What are the issues of hybrid learning? How can one develop fast and;
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The book discusses machine learning-based decision-making models, and presents intelligent, hybrid and adaptive methods and tools for;
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The book discusses machine learning-based decision-making models, and presents intelligent, hybrid and adaptive methods and tools for;
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This book constitutes the refereed proceedings of the 8th International Conference on Hybrid Learning, ICHL 2015, held in Wuhan, China;
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Designing the Learning Environment discusses how we develop effective learning spaces with an emphasis on understanding the needs of the;
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that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people;
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that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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This book systematically introduces the theory of nonlinear analysis, providing an overview of topics such as geometry of Banach spaces;
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) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope;
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