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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
Vergelijkbare producten zoals Good Video Games and Good Learning
There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;
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Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;
Vergelijkbare producten zoals Video Games and Creativity
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates;
Vergelijkbare producten zoals Ten Things Video Games Can Teach Us
through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates;
Vergelijkbare producten zoals Ten Things Video Games Can Teach Us
own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about;
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;
Vergelijkbare producten zoals Videogames and Education
Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;
Vergelijkbare producten zoals Videogames and Education
reciprocity, to learning, information and punishment in public good games. The book opens up the interdisciplinary aspects of BGT, and presents models;
Vergelijkbare producten zoals Games, Rationality and Behaviour
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the;
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Stress-testing the punishment solution: sanctions and performance in public-good games is een boek van Cuvillier Verlag;
Vergelijkbare producten zoals Stress-testing the punishment solution: sanctions and performance in public-good games
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first;
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types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;
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of Hollywood war movies, video games, television, and the private arms industry. Post-Vietnam Hollywood attempted to resurrect the 'good war.' The;
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is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game;
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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, And Society
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, and Society
supplement school learning High-interest pages with colorful illustrations and familiar video game characters Teaches kids that learning can be;
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Clifford, the big red dog, displays his good manners by saying "please" and "thank you," waiting his turn, sharing, and being a good sport;
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these competencies-also known as social and emotional learning (SEL) skills-are, in fact, teachable. In Gaming SEL: Games as Transformational to;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
Vergelijkbare producten zoals Games Girls Play
video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
Vergelijkbare producten zoals Games Girls Play
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