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Good Video Games and Good Learning

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;

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Good Video Games and Good Learning

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;

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Computer Games

There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;

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Video Games and Creativity

Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Ten Things Video Games Can Teach Us

through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates;

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Ten Things Video Games Can Teach Us

through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates;

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Why Games Are Good For Business

own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Videogames and Education

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning;

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Games, Rationality and Behaviour

reciprocity, to learning, information and punishment in public good games. The book opens up the interdisciplinary aspects of BGT, and presents models;

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Families at Play

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the;

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Stress-testing the punishment solution: sanctions and performance in public-good games

Stress-testing the punishment solution: sanctions and performance in public-good games is een boek van Cuvillier Verlag;

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Music Video Games

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;

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Video Games

social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first;

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Entertainment Computing

types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;

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American War Cinema and Media since Vietnam

of Hollywood war movies, video games, television, and the private arms industry. Post-Vietnam Hollywood attempted to resurrect the 'good war.' The;

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Lost in a Good Game

is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game;

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Games, Learning, And Society

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;

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Games, Learning, and Society

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;

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Spelling for Minecrafters

supplement school learning High-interest pages with colorful illustrations and familiar video game characters Teaches kids that learning can be;

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Clifford's Manners

Clifford, the big red dog, displays his good manners by saying "please" and "thank you," waiting his turn, sharing, and being a good sport;

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Gaming SEL

these competencies-also known as social and emotional learning (SEL) skills-are, in fact, teachable. In Gaming SEL: Games as Transformational to;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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