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studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the;
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studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the;
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: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;
Vergelijkbare producten zoals The Business and Culture of Digital Games
: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;
Vergelijkbare producten zoals The Business and Culture of Digital Games
, the transmission of learning in written form, and the influence of new media. Until now, however, these arenas-Christianity and Islam, digital;
Vergelijkbare producten zoals Religion, Media, and Marginality in Modern Africa
, feature films, documentaries, fan fiction, computer games and web projects, bringing to focus the transformative role of the media used for the;
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, treatises, songs, inscriptions, graffiti, and much more. But how is emotion communicated and shaped by these different textual forms? That is the;
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became a central theme in American culture. The book employs the methods of perceptual geography and close textual analysis to examine images;
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be dated from changes in the culture of printing in the early eighteenth century. The new and widespread use of print media transformed the;
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volume examine old and new kinds of media and their meanings; new modes of transmission in fields such as Jewish music; and the struggle to;
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of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The;
Vergelijkbare producten zoals Game Cultures
This much-expanded and updated second edition of New Media, Old Media brings together original and classic essays that explore the tensions;
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essays not only focus on the Amish as subjects in mainstream media-news, movies, TV-but also view them as producers and consumers of media;
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of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different;
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'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both;
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This much-expanded and updated second edition of New Media, Old Media brings together original and classic essays that explore the tensions;
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character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;
Vergelijkbare producten zoals Visual Digital Culture
character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;
Vergelijkbare producten zoals Visual Digital Culture
The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students;
Vergelijkbare producten zoals Textual Poachers
The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students;
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Berlin wall in 1989, the growing impact of globalisation, and the birth of new technologies and new media, or the convergence between old and new;
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Berlin wall in 1989, the growing impact of globalisation, and the birth of new technologies and new media, or the convergence between old and new;
Vergelijkbare producten zoals European Culture and the Media
in the Republic and in the North of Ireland. Further, authors offer a framework for considering this new Ireland in relation to earlier colonial;
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appearance of concepts, images, and passages from the Old Testament in the books of the New raises important questions about textual versions;
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content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies-which;
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The new edition of James L. Baughman's successful book The Republic of Mass Culture examines the advent of television and the impact it;
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New Media, Old Media is a comprehensive anthology of original and classic essays that explore the tensions of old and new in digital;
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