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The Republic of Games: Textual Culture Between Old Books and New Media

studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the;

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The Republic of Games

studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the;

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The Business and Culture of Digital Games

: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;

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The Business and Culture of Digital Games

: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;

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Religion, Media, and Marginality in Modern Africa

, the transmission of learning in written form, and the influence of new media. Until now, however, these arenas-Christianity and Islam, digital;

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(Im)perfection Subverted, Reloaded and Networked

, feature films, documentaries, fan fiction, computer games and web projects, bringing to focus the transformative role of the media used for the;

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Emotion and Medieval Textual Media

, treatises, songs, inscriptions, graffiti, and much more. But how is emotion communicated and shaped by these different textual forms? That is the;

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Cambridge Studies in American Literature and Culture

became a central theme in American culture. The book employs the methods of perceptual geography and close textual analysis to examine images;

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The Letters of the Republic

be dated from changes in the culture of printing in the early eighteenth century. The new and widespread use of print media transformed the;

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Textual Transmission in Contemporary Jewish Cultures

volume examine old and new kinds of media and their meanings; new modes of transmission in fields such as Jewish music; and the struggle to;

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Game Cultures

of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The;

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New Media, Old Media

This much-expanded and updated second edition of New Media, Old Media brings together original and classic essays that explore the tensions;

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The Amish and the Media

essays not only focus on the Amish as subjects in mainstream media-news, movies, TV-but also view them as producers and consumers of media;

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Storyworlds across Media

of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different;

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Youth Fantasies

'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both;

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New Media, Old Media

This much-expanded and updated second edition of New Media, Old Media brings together original and classic essays that explore the tensions;

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Visual Digital Culture

character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;

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Visual Digital Culture

character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;

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Textual Poachers

The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students;

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Textual Poachers

The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students;

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European Culture and the Media

Berlin wall in 1989, the growing impact of globalisation, and the birth of new technologies and new media, or the convergence between old and new;

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European Culture and the Media

Berlin wall in 1989, the growing impact of globalisation, and the birth of new technologies and new media, or the convergence between old and new;

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Race and Immigration in the New Ireland

in the Republic and in the North of Ireland. Further, authors offer a framework for considering this new Ireland in relation to earlier colonial;

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Hearing the Old Testament in the New Testament

appearance of concepts, images, and passages from the Old Testament in the books of the New raises important questions about textual versions;

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The Meaning of Video Games

content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies-which;

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The Republic of Mass Culture - Journalism, Filmmaking, and Broadcasting in America since 1941 3e

The new edition of James L. Baughman's successful book The Republic of Mass Culture examines the advent of television and the impact it;

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New Media, Old Media

New Media, Old Media is a comprehensive anthology of original and classic essays that explore the tensions of old and new in digital;

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