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Procedural Generation in Game Design

to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from;

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Game Design Deep Dive

-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years;

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Game Design Deep Dive

of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game;

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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Procedural Content Generation for Unity Game Development

Harness the power of procedural content generation to design unique games with Unity About This Book * Learn the basics of PCG;

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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Roguelike Development with JavaScript

such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and;

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Roguelike Development with JavaScript

populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based;

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Procedural Content Generation for C++ Game Development

the heart of procedural systems * Use Random number generation (RNG) with C++ data types to create random but controlled results * Build;

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Java Game Development with LibGDX

alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Game Design

World Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray. - Next Generation magazine;

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The Unpredictability of Gameplay

using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay;

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Game Development Essentials: Gameplay Mechanics

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing;

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The Next Generation Vehicular Networks, Modeling, Algorithm and Applications

This book proposes the novel network envisions and framework design principles, in order to systematically expound the next generation;

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Contemporary Topics in Computer Graphics and Games

heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content;

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Better Game Characters by Design

social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games;

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The Rhetoric of Videogames as Embodied Practice

(phusis) can productively connect rhetoric to what Holmes calls procedural habits : the ways in which rhetoric emerges from its interactions with;

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The Rhetoric of Videogames as Embodied Practice

(phusis) can productively connect rhetoric to what Holmes calls procedural habits : the ways in which rhetoric emerges from its interactions with;

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Playing Smart

-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.;

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Designing Games for Children

designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Advances in Game Design and Development Research

on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing;

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