Ben je op zoek naar learning in real and virtual worlds commercial video games as educational tools? Bekijk onze boeken selectie en zie direct bij welke webshop je learning in real and virtual worlds commercial video games as educational tools online kan kopen. Ga je voor een ebook of paperback van learning in real and virtual worlds commercial video games as educational tools. Zoek ook naar accesoires voor learning in real and virtual worlds commercial video games as educational tools. Zo ben je er helemaal klaar voor. Ontdek ook andere producten en koop vandaag nog je learning in real and virtual worlds commercial video games as educational tools met korting of in de aanbieding. Alles voor veel leesplezier!
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning;
Vergelijkbare producten zoals Increasing Student Engagement and Retention Using Immersive Interfaces
virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;
Vergelijkbare producten zoals Design for Learning in Virtual Worlds
virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;
Vergelijkbare producten zoals Design for Learning in Virtual Worlds
technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
Vergelijkbare producten zoals Augmented Learning
technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
Vergelijkbare producten zoals Augmented Learning
, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts;
Vergelijkbare producten zoals Learning Technologies and User Interaction
. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just fun and games, presenting them as sites for;
Vergelijkbare producten zoals Gaming the System
. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just fun and games, presenting them as sites for;
Vergelijkbare producten zoals Gaming the System
six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes;
Vergelijkbare producten zoals The State of Play
literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates;
Vergelijkbare producten zoals Graduate Skills and Game-Based Learning
literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates;
Vergelijkbare producten zoals Graduate Skills and Game-Based Learning
technology. The book covers a wide variety of topics to include augmented reality, virtual environments, and video games in education.;
Vergelijkbare producten zoals Educational & Learning Games
, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
Vergelijkbare producten zoals Transactions on Edutainment XIII
technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the;
Vergelijkbare producten zoals Playing with the Past
then using the space to plan in 3D, design real-time and implement a 'virtual biodome effect' for continuous learning. It is our hope the book;
Vergelijkbare producten zoals Transforming Virtual World Learning
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help;
Vergelijkbare producten zoals Electric Worlds in the Classroom
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help;
Vergelijkbare producten zoals Electric Worlds in the Classroom
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;
Vergelijkbare producten zoals Video Games and Storytelling
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that;
Vergelijkbare producten zoals Learning in Video Game Affinity Spaces
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that;
Vergelijkbare producten zoals Learning in Video Game Affinity Spaces
, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
Vergelijkbare producten zoals Transactions on Edutainment VIII
The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from;
Vergelijkbare producten zoals Virtual Worlds
courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to the Baked Professor ), and educational virtual;
Vergelijkbare producten zoals The War on Learning
Einde inhoud
Geen pagina's meer om te laden'