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Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered;

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Social Computing and Virtual Communities

more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing;

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Social Computing and Virtual Communities

more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing;

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Online Worlds

principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.;

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Student-Centered Virtual Learning Environments in Higher Education

Online and virtual education is continually integrated in university classrooms. While online learning provides a more cost-effective;

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Human Centered Design

Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;

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Virtual and Mixed Reality

Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;

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Recent Advances in Applying Identity and Society Awareness to Virtual Learning

Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to;

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Online Communities and Social Computing

This book constitutes the refereed proceedings of the 4th International Conference on Online Communities and Social Computing, OCSC 2011;

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How to Be a Disciple and Digital

Social media has become a virtual world in which all manner of human communities are being formed, including many centered on prayer, faith;

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Communication and Collaboration in the Online Classroom

Communities: A Focus on Communication and Student-Centered Learning in Virtual Classrooms, describes the tools and objective involved in creating;

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Information Dynamics in Virtual Worlds

out areas of good practice and technique for information professionals and librarians serving in virtual communities* Provides a clear;

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Online Multiplayer Games

(MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered;

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Virtual, Augmented and Mixed Reality

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;

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Human-Computer Interaction. Novel Interaction Methods and Techniques

Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;

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Universal Access in Human-Computer Interaction. Applications and Services

Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;

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Engineering Psychology and Cognitive Ergonomics

Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;

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Learning Cultures in Online Education

This monograph will enable researchers and practitioners to construct a wealth of new ideas about globalised virtual learning environments;

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Virtual and Mixed Reality - New Trends, Part I

applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments.;

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Online Communities and Social Computing

This book constitutes the refereed proceedings of the 5th International Conference on Online Communities and Social Computing, OCSC 2013;

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Trust and Virtual Worlds

Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time;

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Trust and Virtual Worlds

Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time;

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Extending Virtual Worlds

of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments;

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Global Virtual Enterprises in Cloud Computing Environments

business strategy, virtual reality, and intellectual capital, this book is ideally designed for corporate executives, research scholars, and;

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Virtual World Design

environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting;

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