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include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered;
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more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing;
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more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing;
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principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.;
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Online and virtual education is continually integrated in university classrooms. While online learning provides a more cost-effective;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to;
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This book constitutes the refereed proceedings of the 4th International Conference on Online Communities and Social Computing, OCSC 2011;
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Social media has become a virtual world in which all manner of human communities are being formed, including many centered on prayer, faith;
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Communities: A Focus on Communication and Student-Centered Learning in Virtual Classrooms, describes the tools and objective involved in creating;
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out areas of good practice and technique for information professionals and librarians serving in virtual communities* Provides a clear;
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(MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered;
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This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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This monograph will enable researchers and practitioners to construct a wealth of new ideas about globalised virtual learning environments;
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applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments.;
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This book constitutes the refereed proceedings of the 5th International Conference on Online Communities and Social Computing, OCSC 2013;
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Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time;
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Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time;
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Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and;
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of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments;
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business strategy, virtual reality, and intellectual capital, this book is ideally designed for corporate executives, research scholars, and;
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environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting;
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