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Enhancing Video Game Localization Through Dubbing

This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an;

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Fun For All

Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a;

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Video Game Marketing

as products or services; * marketing research for game development; * branding video games; * marketing through game: gamification;

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Video Game Marketing

; * video games as products or services; * marketing research for game development; * branding video games; * marketing through game;

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Independent Videogames

. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video;

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Narration in the Video Game

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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The Video Game Industry

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Games Girls Play

video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;

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Game Anim

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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The Game Localization Handbook

in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are;

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2D Game Building for Teens

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book;

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The Video Game Debate

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types;

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Video Games and the Law

The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves;

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Video Game Debate

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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Video Game Narrative and Criticism

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;

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Video Game Storytelling

This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with;

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The Evolution and Social Impact of Video Game Economics

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;

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Evolution and Social Impact Video Game

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;

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The Way We Play

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find;

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