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This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with;
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Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the;
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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;
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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
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in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;
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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for;
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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;
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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers;
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