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Virtual Material Acquisition and Representation for Computer Graphics

. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to;

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Computer Graphics

Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer;

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Computer Graphics And Virtual Environments

This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel;

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Transactions on Edutainment VI

representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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Visual Computing for Cultural Heritage

vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;

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Visual Computing for Cultural Heritage

vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;

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Foundations of 3D Computer Graphics

of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;

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Computer Graphics Handbook

in computer graphics: rendering and modeling technologies. This book encompasses developed technologies for both categories, along with visualization;

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Mathematics for Computer Graphics and Game Programming

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer;

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Advances in Computer Graphics

interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.;

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Intelligent Computer Graphics

decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented;

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The PC Graphics Handbook

address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics;

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Interactive Computer Graphics with WebGL, Global Edition

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;

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Applied Geometry For Computer Graphics And Cad

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics;

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Transactions on Edutainment XIII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;

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Interactive Computer Graphics

in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.;

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Interactive Computer Graphics

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;

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Mathematics for Computer Graphics

animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters;

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Computer Graphics and Product Modeling for Cad/CAM

revisions and the need for shortest time to market. To meet these challenges, Computer Aided Design and Manufacturing (CAD/CAM) technology has been;

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Material Appearance Modeling: A Data-Coherent Approach

modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.*The 45 full papers and 14 short papers presented were;

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Understanding Virtual Reality

virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications;

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