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. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to;
Vergelijkbare producten zoals Virtual Material Acquisition and Representation for Computer Graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer;
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This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel;
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representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality;
Vergelijkbare producten zoals Transactions on Edutainment VI
, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;
Vergelijkbare producten zoals Visual Computing for Cultural Heritage
vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for;
Vergelijkbare producten zoals Visual Computing for Cultural Heritage
, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;
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in computer graphics: rendering and modeling technologies. This book encompasses developed technologies for both categories, along with visualization;
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Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer;
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interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.;
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decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented;
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address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics;
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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;
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Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics;
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies;
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in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.;
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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good;
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animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters;
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revisions and the need for shortest time to market. To meet these challenges, Computer Aided Design and Manufacturing (CAD/CAM) technology has been;
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modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We;
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, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.*The 45 full papers and 14 short papers presented were;
Vergelijkbare producten zoals Augmented Reality, Virtual Reality, and Computer Graphics
virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications;
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