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Video Games and Interactive Media: A Glimpse at New Digital Entertainment

This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment;

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Digital Storytelling 4e

edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;

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Digital Storytelling 4e

edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;

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Digital Storytelling

, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered;

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Animation, Embodiment, and Digital Media

perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video;

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Animation, Embodiment, and Digital Media

perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video;

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Visual Digital Culture

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;

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Visual Digital Culture

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;

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Multiplayer

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer;

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Multiplayer

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer;

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Entertainment Computing

types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;

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The Interactive Past

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided;

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Entertainment Computing ICEC 2015

Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine;

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The Interactive Past

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided;

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Identity and Play in Interactive Digital Media

studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though;

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Militainment, Inc.

through a variety of channels-from news coverage to online video games to reality television. Simply put, rather than presenting war as something;

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The Golden Age of Video Games

a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers;

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The Golden Age of Video Games

a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers;

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Methods for Studying Video Games and Religion

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or;

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The Digital Role-Playing Game and Technical Communication

of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland;

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Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term;

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Video Games

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Video and DVD Industries

a new sector of media business. Two decades later, DVD reinvented video media for the digital age. DVD provided consumers with an innovative;

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Video And Dvd Industries

a new sector of media business. Two decades later, DVD reinvented video media for the digital age. DVD provided consumers with an innovative;

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Gaming

gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software;

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