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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games;
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representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality;
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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial;
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-Content dienen. Die Fragestellung ist hierbei inwieweit sich die schnell weiterentwickelnde Motion Capture Technik und die traditionelle;
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This is the one book every animator should have on their desk - whether they work in film, computer graphics or video game animation;
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