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explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for;
Vergelijkbare producten zoals Understanding Games and Game Cultures
gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
Vergelijkbare producten zoals Understanding Video Games
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors;
Vergelijkbare producten zoals The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and;
Vergelijkbare producten zoals Game Design Theory
Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and;
Vergelijkbare producten zoals Game Design Theory
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context;
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covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It;
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to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference;
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Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many;
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, renowned storytellers and folklorists, describe popular games from 137 countries and cultures, including over 20 games from Native American groups;
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the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to;
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the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to;
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Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
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Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet;
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the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History;
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Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part;
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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the;
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The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework;
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of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents;
Vergelijkbare producten zoals Build Your Own 2D Game Engine and Create Great Web Games
of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant;
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Cool-Down Games provides the antidote to the age-old warm-up and cool-down routines of jogging and stretching. When students take part in these;
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competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game;
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systems in different cultures. More advanced games include creating poems and haiku, making up stories, and joke-telling. 39 black-and-white;
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great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations;
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