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The Big Book of Humorous Training Games (UK Edition)

The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including;

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Using Games and Simulations for Teaching and Assessment

and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games;

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Using Games and Simulations for Teaching and Assessment

and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games;

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Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;

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Theoretical Issues of Using Simulations and Games in Educational Assessment

assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;

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Digital Games And Learning

non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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Agents for Games and Simulations II

architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents;

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The Art of Intelligence: Simulations, Exercises, and Games

, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;

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Games Trainers Play Outdoors

In Games Trainers Play Outdoors , best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercises;

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E-Learning Games

For courses in Personal and Professional Development, Training and Development, Design of Instructional Software, Human Resource;

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Math Games to Master Basic Skills

Offers fourteen reproducible games to help students practice basic time and money skills.;

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Games for English and Language Arts

Features reproducible games and activities that inspire students to think, use their imaginations, and play with language.;

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Physics for JavaScript Games, Animation, and Simulations

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;

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Games That Teach Teams

Building on his first book, Games That Teach, Steve Sugar, along with George Takacs, tackles teams and team learning through the use;

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The "Together" Games Trio Set

and keep it there! All Together Now!: A Seriously Fun Collection of Interactive Training Games and Activities (978-0-7879-4503-9;

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All Together Now!

ease of use. Make training experiences interactive--and make learning memorable -- with the help of this must-have treasury of games!;

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Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

your games Learn How to build multiple asynchronous agents and run them in a training scenario Book DescriptionUnity Machine Learning agents;

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Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social;

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Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social;

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Still More Games Trainers Play

, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work;

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The Big Book of Customer Service Training Games

service. Each fun, engaging training game takes just 15-30 minutes to implement. With step-by-step instructions for facilitators and reproducible;

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Teamwork and Teamplay

games and activities, each a gem-plus two of the best writers in the training business. I am truly impressed at how well each activity;

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