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The Uncanny Valley in Games and Animation

expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a;

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Foundation HTML5 Animation with JavaScript

to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation;

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Writing for Animation, Comics, and Games

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;

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Writing for Animation, Comics, and Games

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;

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Physics for JavaScript Games, Animation, and Simulations

JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5;

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Handbook of Computer Animation

techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable;

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Animation Maths

programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a;

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Animation, Embodiment, and Digital Media

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;

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Animation, Embodiment, and Digital Media

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;

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Next Generation Computer Animation Techniques

Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27;

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Transactions on Edutainment VI

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Computer Facial Animation

research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as;

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Computer Facial Animation

research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as;

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3D Animation Essentials

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects;

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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step;

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Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn;

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Diversity of Play

Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of "unnatural" narratives, and the;

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Creating Games with Unity, Substance Painter, & Maya

-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to;

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Creating Games with Unity, Substance Painter, & Maya

-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to;

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Mastering Autodesk 3ds Max 2013

features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and;

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