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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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3D Graphics Rendering Cookbook

in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;

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GPU Pro 360 Guide to 3D Engine Design

may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software;

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GPU Pro 360 Guide to 3D Engine Design

may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;

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GPU Pro 2

includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Rendering

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;

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3D Engine Design for Virtual Globes

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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GPU Pro 4

programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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Graphics Interface 2014

, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and;

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GPU Pro 360 Guide to Lighting

of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Practical Algorithms for 3D Computer Graphics, Second Edition

of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis;

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GPU Pro 360 Guide to Mobile Devices

arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;

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GPU Pro 360 Guide to Geometry Manipulation

programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;

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GPU Pro 360 Guide to Geometry Manipulation

programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;

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Real-Time 3D Graphics with WebGL 2

that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time;

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Game Engine Gems 2

This book contains short articles that focus on a particular technique, describe a clever trick, or ;...

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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Visibility Algorithms for Real-Time Rendering

real-time frame rates. In this book we first give a comprehensive overview of the huge state-of-the-art in the field. Then we propose four;

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