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Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;
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in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;
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may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software;
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may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;
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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and;
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of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis;
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arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;
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programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;
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programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;
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that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time;
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This book contains short articles that focus on a particular technique, describe a clever trick, or ;...
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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real-time frame rates. In this book we first give a comprehensive overview of the huge state-of-the-art in the field. Then we propose four;
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