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Journalism in the Age of Virtual Reality

, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism;

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Journalism in the Age of Virtual Reality

, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism;

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Immersive Journalism as Storytelling

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality;

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Reality+

From one of our leading thinkers, a dazzling philosophical journey through virtual worlds In the coming decades, the technology that;

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Reality+

, Spectator In the coming decades, the technology that enables virtual and augmented reality will improve beyond recognition. Within a century;

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Communication in the Age of Virtual Reality

exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal;

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Virtual Reality Systems

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied;

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Virtual Reality

Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real;

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Building Virtual Reality with Unity and Steam VR

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual;

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Digital Investigative Journalism

digs into virtual reality; drone journalism, which conquers hitherto inaccessible territories; visual and interactive journalism, which reforms;

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A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;

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A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to;

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Current and Prospective Applications of Virtual Reality in Higher Education

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual;

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Virtual Reality

The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years;

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Virtual Reality in Higher Education

Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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Virtual Reality in Geography

The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual;

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The Aesthetics of Virtual Reality

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy;

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Virtual Realism

through the debate and suggests ways of harmonizing computers with culture. Exploring a wide-range of virtual reality technologies, from a tour;

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Communications Through Virtual Technologies

is our attempt to construct a paper telescope to scan the horizon for signs of communication (and life) in the age of virtual reality.;

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The Aesthetics of Virtual Reality

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy;

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Augmented Reality and Virtual Reality

Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers;

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Augmented Reality, Virtual Reality, and Computer Graphics

, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were;

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Augmented Reality and Virtual Reality

scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest;

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Augmented Reality and Virtual Reality

scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest;

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