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This introductory text teaches programmers in Cookbook style how to write iOS apps that take advantage of Core Graphics and Quartz Core and;
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, geometry, lighting effects, character animation, and more * Offers explanation of full-function 2D and 3D graphics on embedded systems * Addresses;
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these simple tools and APIs. Experienced app developer Shawn Welch teaches you how to tap into the true potential of iOS by incorporating some;
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are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.;
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are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.;
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using the iOS UIKit framework * Make your iOS apps easily recognizable and familiar with the UIKit framework * Use this comprehensive, step-by;
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In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a;
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coprocessors Artificial life Virtual reality Animation techniques for simulations and video games VGA, SuperVGA, and VESA Device;
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If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide;
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Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox;
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guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced;
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developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn;
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use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges;
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and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models;
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Blender is a free and open source graphics program for computer modeling and animation. Until this book, there has not has been unified, up;
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and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual;
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introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation;
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of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionised animation, movies and the;
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in Apple's iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL;
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A comprehensive guide to LightWave 7, this book provides a collection of hands-on tutorials, covering architectural animation, expressions;
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COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting;
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foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the;
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As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation;
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Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating - Character Rigging, Particles, Real World Physics;
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Provides the reader with clear, concise, instructions that help build on the fundamentals of graphics, 3D modeling, and animation With;
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you go. All the files you need are on the DVD. Readers will harness the magic of Motion's Real-Time Design engine, behavior-based animation;
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