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Foundations of Educational Technology

include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new;

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Foundations of Educational Technology

include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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New Perspectives on Virtual and Augmented Reality

of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology;

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Augmented Learning

technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;

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Augmented Learning

technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;

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Learning Environments

to the design of technology-rich learning environments; using Geographic Information Systems (GIS) in support of contextually rich learning;

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Telling Tales on Technology

This title was first published in 2002.The educational potential of information and communications technology (ICT) has been speculated;

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Telling Tales on Technology

This title was first published in 2002.The educational potential of information and communications technology (ICT) has been speculated;

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Designing for Virtual Communities in the Service of Learning

the 'we' and 'us', less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters;

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Designing for Virtual Communities in the Service of Learning

the 'we' and 'us', less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters;

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Interactive Children, Communicative Teaching

experiences for children through the use of information and communications technology. The focus throughout is on pedagogy and the authors draw;

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Virtual Teams

of information and communications technology. This gathers the best of academic research on real work-based virtual teams into one book. It offers a;

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Education Nation

reform and the use of technology * Explores the ever-expanding world of technology for breakthroughs in teaching and learning * Includes many;

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The Virtual Campus

Powerful information and instructional technologies have created the virtual campus for students and teachers everywhere. More than ever, there;

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Open World Learning

and practice. The book brings together a range of innovative uses of technology and practice in open world learning from 387,134 learners and;

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Learning the Virtual Life

educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;

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Learning the Virtual Life

educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;

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Youth, Technology, Governance, Experience

, Technology, Governance, Experience also interrogates the meaning of technology and governance for youth studies, considering a range of ways they;

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Building Collaborative Learning Environments

investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning.;

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International Perspectives on Tele-Education and Virtual Learning Environments

This title was first published in 2000: Teaching, learning and assessment methods are constantly evolving, providing the educator with a;

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International Perspectives on Tele-Education and Virtual Learning Environments

This title was first published in 2000: Teaching, learning and assessment methods are constantly evolving, providing the educator with a;

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Virtual Teams in Higher Education

in virtual teams, and few textbooks support the development of key skills for virtual teamwork. The primary purpose of this book is to enable higher;

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Virtual Teams in Higher Education

in virtual teams, and few textbooks support the development of key skills for virtual teamwork. The primary purpose of this book is to enable higher;

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Advanced Technologies and Standards for Interactive Educational Television

activities. The educational technology institutes seek a new paradigm for delivering instruction and simultaneously expanding higher education;

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