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technology (ICT) use in an educational environment, and presents research results from the ICT Guides project. In order to discuss how ICT can be;
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include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new;
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include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
Vergelijkbare producten zoals Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology;
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technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
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technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
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to the design of technology-rich learning environments; using Geographic Information Systems (GIS) in support of contextually rich learning;
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This title was first published in 2002.The educational potential of information and communications technology (ICT) has been speculated;
Vergelijkbare producten zoals Telling Tales on Technology
This title was first published in 2002.The educational potential of information and communications technology (ICT) has been speculated;
Vergelijkbare producten zoals Telling Tales on Technology
the 'we' and 'us', less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters;
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the 'we' and 'us', less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters;
Vergelijkbare producten zoals Designing for Virtual Communities in the Service of Learning
experiences for children through the use of information and communications technology. The focus throughout is on pedagogy and the authors draw;
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of information and communications technology. This gathers the best of academic research on real work-based virtual teams into one book. It offers a;
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reform and the use of technology * Explores the ever-expanding world of technology for breakthroughs in teaching and learning * Includes many;
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Powerful information and instructional technologies have created the virtual campus for students and teachers everywhere. More than ever, there;
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and practice. The book brings together a range of innovative uses of technology and practice in open world learning from 387,134 learners and;
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educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;
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educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;
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, Technology, Governance, Experience also interrogates the meaning of technology and governance for youth studies, considering a range of ways they;
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investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning.;
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This title was first published in 2000: Teaching, learning and assessment methods are constantly evolving, providing the educator with a;
Vergelijkbare producten zoals International Perspectives on Tele-Education and Virtual Learning Environments
This title was first published in 2000: Teaching, learning and assessment methods are constantly evolving, providing the educator with a;
Vergelijkbare producten zoals International Perspectives on Tele-Education and Virtual Learning Environments
in virtual teams, and few textbooks support the development of key skills for virtual teamwork. The primary purpose of this book is to enable higher;
Vergelijkbare producten zoals Virtual Teams in Higher Education
in virtual teams, and few textbooks support the development of key skills for virtual teamwork. The primary purpose of this book is to enable higher;
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activities. The educational technology institutes seek a new paradigm for delivering instruction and simultaneously expanding higher education;
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