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Computer Games and Language Learning

technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical;

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Situated Language and Learning

Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology;

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Situated Language and Learning

Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology;

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Computer Games And Team And Individual Learning

Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series;

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Educational Games

learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems;

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Multilingual Computer Assisted Language Learning

language use in chat rooms, computer games, digital stories, ebook apps, online texts and telecollaboration/virtual exchange via interactive;

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Multilingual Computer Assisted Language Learning

language use in chat rooms, computer games, digital stories, ebook apps, online texts and telecollaboration/virtual exchange via interactive;

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How Computer Games Help Children Learn

the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;

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Gameful Second and Foreign Language Teaching and Learning

design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;

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Using Computers across The Curriculum

and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this;

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Multi-Agent Machine Learning

methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games;

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Scratch 3 Programming Playground

Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game;

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Computer Games

as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer;

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Serious Games Development and Applications

. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Encyclopedia of Computer Science

in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for;

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Computer-Enhanced and Mobile-Assisted Language Learning

Computer-Enhanced and Mobile-Assisted Language Learning: Emerging Issues and Trends by Felicia Zhang compiles the latest research into;

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Advances in Computer Games

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019;

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Transactions on Edutainment XII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Scratch by Example

to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning;

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Digital Games In Language Learning And Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Digital Games in Language Learning and Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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The Effect of Computer-Assisted Language Learning

TOEFL exam. The study was designed as quasi-experimental research and two variables were focused on: Computer-assisted language learning and;

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