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Changing organisations with gaming / simulations;
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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
The eighth volume in the Simulation and Gaming Research Yearbook series brings together topical and authoritative contributions from;
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scale. This book explores the changing landscape of the gaming market and is a crucial companion for all looking for informed discussion on the;
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application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for;
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, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
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change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have;
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reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about;
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help ensure that tribal-state compacts comply with IGRA; how states and selected tribes regulate Indian gaming; the Commission's authority to;
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with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom.Business Simulations;
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with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom.Business Simulations;
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of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on;
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of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on;
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This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the;
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of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment;
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This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries;
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In a complex and interconnected world, work and organisations are rapidly changing. This book addresses key emerging issues by adopting an;
Vergelijkbare producten zoals Contemporary Issues in Work and Organisations
In a complex and interconnected world, work and organisations are rapidly changing. This book addresses key emerging issues by adopting an;
Vergelijkbare producten zoals Contemporary Issues in Work and Organisations
, couldn't? In Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994, author Jamie Lendino tells the full story, starting with the;
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scam the next. This book provides the reader with the fundamental knowledge needed to understand how each gaming and non-gaming department;
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scam the next. This book provides the reader with the fundamental knowledge needed to understand how each gaming and non-gaming department;
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markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling;
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