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ISBN Bridging Literacies with Videogames. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
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others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.;
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central in adolescents' lives, what is different is the focus in this edition on bridging students' everyday literacies and subject matter;
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central in adolescents' lives, what is different is the focus in this edition on bridging students' everyday literacies and subject matter;
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames;
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This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;
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This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most;
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this;
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videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the;
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New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and;
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of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;
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of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the;
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to;
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* The first book to define and explore commemorative literacies * Explores how commemorative literacies intersect with and shed light on;
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* The first book to define and explore commemorative literacies * Explores how commemorative literacies intersect with and shed light on;
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Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on;
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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines;
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Navigating Languages, Literacies and Identities showcases innovative research at the interface of religion and multilingualism, offering an;
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive;
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years to come. Teacher education programs remain ill-equipped to adequately prepare educators with the pedagogies needed to foster digital;
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literacies within a clear theoretical framework, this book provides educators and students alike with not just the background for a deeper;
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literacies within a clear theoretical framework, this book provides educators and students alike with not just the background for a deeper;
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perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched.;
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Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars;
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literacies within a clear theoretical framework, this book provides educators and students alike with not just the background for a deeper;
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