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An Integrated Introduction to Computer Graphics and Geometric Modeling

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;

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An Integrated Introduction to Computer Graphics and Geometric Modeling

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses;

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Geometric Methods and Applications

As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this;

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Approximation and Modeling with B-Splines

B-splines are fundamental to approximation and data fitting, geometric modeling, automated manufacturing, computer graphics, and numerical;

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Mathematical Basics of Motion and Deformation in Computer Graphics

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with;

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The Geometry Toolbox for Graphics and Modeling

for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping;

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The Geometry Toolbox for Graphics and Modeling

for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping;

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Design and Implementation of 3D Graphics Systems

emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the;

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Design and Implementation of 3D Graphics Systems

emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the;

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Graphics and Visualization

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers;

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Introduction to Computer Graphics

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides;

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Combinatorial Maps

and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and;

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Combinatorial Maps

and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and;

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Computer Graphics and Geometric Modeling

This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate;

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Geometric Programming for Computer Aided Design

Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and;

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Introduction to Geometric Algebra Computing

From the Foreword: Dietmar Hildenbrand's new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap;

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Introduction to Geometric Algebra Computing

Algebra from an engineering/computing perspective. This book is intended to give a rapid introduction to computing with Geometric Algebra and;

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Computer Graphics Through OpenGL (R)

, shading and texturing, Computer Graphics Through OpenGL (R): From Theory to Experiments is a comprehensive introduction to computer graphics which;

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Foundations of 3D Computer Graphics

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer;

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Computational Conformal Geometry

and Riemann surface theories applied to geometric modeling, computer graphics, computer vision, medical imaging, visualization, scientific;

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Fundamentals of Computer Graphics

Presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and;

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Understanding Geometric Algebra

Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an;

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Mathematics for Computer Graphics

is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally;

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Vectors and Matrices for Geometric and 3D Modeling

studies in geometric and 3D modeling, animation, CGI, or CAD/CAM, this work serves as an introduction to vectors and matrices, and provides a good;

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Mathematics for Computer Graphics

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games;

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Symbolic Dynamics and Geometry

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The;

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